An AI-first virtual tabletop

The table appears out of nowhere.

No prep. No rulebooks. No group that fizzles before session one. Press play and you're standing in a cave — torchlight on wet stone, something shifting in the dark, a Dungeon Master already narrating. Real D&D, in your browser, in thirty seconds.

  • Real 5e rules
  • Fog of war & torchlight
  • Guest play — no account
  • 334 monsters
Actual gameplay · sped 2×

RECA real guest run through The Cave, recorded on evermore.swenor.app. Your run starts the same way — one click.

How it works

Three breaths and you're playing.

Pick a hero.

Pregen heroes, tuned and ready. No spreadsheet, no session zero — the character is the door.

SSlyhalfling assassinBBladedwarf battle master

The DM sets the scene.

An AI Dungeon Master builds the dungeon, places every monster, and opens its mouth to narrate. It read the rulebooks so you never have to.

DMRain, somewhere far above. Down here: only the drip of black water…

Play the fight.

Move through the dark. Strike. Roll. Initiative, advantage, opportunity attacks — adjudicated before the die stops spinning.

The living battlemat

The dark is not decoration. It hides things.

Line of sight is computed per token, torchlight is carved by real walls, and every screen shows only what that character can see. Every clip below is the real engine — nothing staged.

Fog of war & torchlight

The map is drawn by the light you carry. Explore and the stone stays remembered; what you haven't seen simply isn't there.

Tokens & movement

Drag through the dark — and learn about the opportunity attack the moment it triggers.

Dice that land

Real rolls, logged for the whole table. The die says what it says — the engine doesn't fudge.

Spells that behave

Areas, saves, concentration — 452 spells, each one engine-verified or honestly marked. No silent mime.

Monsters with cunning

They flank, hide, take cover, and press advantages they can explain — plans read from their own stat blocks.

Multiplayer by link

Your party joins from a URL. Two screens, one truth — each lit by its own torch.

The AI Dungeon Master

A DM that knows the rules cold.

It narrates like a novelist and rules like a judge. Monsters don't mime intelligence — the engine reads their stat blocks and takes ranked, explainable plans. A goblin flanks. A zombie shambles. Both can tell you why.

Advantage — target prone+2 AC — half coverOpportunity attack — triggered1 action · 1 bonus · 1 react · 1 interact

DMThe spider rears — opportunity attack. Roll it.

RulingOpportunity attack — hit, 7 damage. The spider remembers.
The Cave · release v0.7

Play right now.

Choose Sly or Blade, manage scarce recovery, find the gate key, and clear all ten cave creatures. Clears are ranked by total turns — and the board is live.

Nobody has cleared this release yet. The board is empty. First clear takes the crown.

The torchlight catches wet stone. Something shifts in the dark ahead… Roll initiative.

— your Dungeon Master, thirty seconds from now. It never cancels.

For the table you don't have yet

When you're ready to go deeper.

Play tonight

Guest play in one click. A private run through the featured challenge, ranked on its board.

  • No account — a guest identity is minted on the fly
  • Resume a live run instead of orphaning it
  • Solo now; the party can join later

Bring the party

One link, and your friends are at the table — each screen lit by its own torch.

  • Per-token line of sight on every screen
  • Shared dice log, shared initiative
  • Your D&D Beyond character imports and works

Run your own world

Campaigns, homebrew, and a DM copilot that never gets tired of the rules.

  • Every monster turn arrives as ranked one-click plans
  • Conditions, cover, concentration: handled
  • 334 monsters, 452 spells — engine-verified

The torch is lit.
The dark is waiting.

One hero, one dungeon, a mind on the other side of the dark. Thirty seconds from here to your first roll.

Play The Cavefree · no signup · evermore.swenor.app